struct
Eagle::CameraView
- Eagle::CameraView
- Struct
- Value
- Object
Overview
The camera parameters the renderer needs.
Defined in:
eagle/graphics3d/renderer3d.crConstructors
-
.new(view : Eagle::Mat4, projection : Eagle::Mat4, position : Eagle::Vec3)
Creates a camera view.
Instance Method Summary
-
#position : Vec3
The camera's world position.
-
#projection : Mat4
The projection matrix.
-
#view : Mat4
The view matrix.
Constructor Detail
Creates a camera view.