abstract class Eagle::Container

Overview

Base class for controls that arrange their children, such as VBox, HBox and GridContainer.

Direct Known Subclasses

Defined in:

eagle/ui/control.cr

Instance Method Summary

Instance methods inherited from class Eagle::Control

anchor : Anchor anchor, anchor=(anchor : Anchor) anchor=, apply_anchor : Nil apply_anchor, contains_global?(p : Vec2) : Bool contains_global?, content_min_size : Vec2 content_min_size, disabled=(disabled : Bool) disabled=, disabled? : Bool disabled?, effective_min_size : Vec2 effective_min_size, emit_focus_entered(*args) : Nil emit_focus_entered, emit_focus_exited(*args) : Nil emit_focus_exited, emit_mouse_entered(*args) : Nil emit_mouse_entered, emit_mouse_exited(*args) : Nil emit_mouse_exited, emit_resized(*args) : Nil emit_resized, exit_tree : Nil exit_tree, focus_entered : Eagle::Emitter() focus_entered, focus_exited : Eagle::Emitter() focus_exited, focus_next : Nil focus_next, focusable=(focusable : Bool) focusable=, focusable? : Bool focusable?, focused? : Bool focused?, font : Font font, global_rect : Rect global_rect, grab_focus : Nil grab_focus, gui_input(event : Event) : Bool gui_input, height : Float32 height, height=(v : Number) height=, hovered? : Bool hovered?, input(event : Event) : Nil input, layout : Nil layout, margin : Vec4 margin, margin=(margin : Vec4) margin=, min_size : Vec2 min_size, min_size=(min_size : Vec2) min_size=, mouse_enabled=(mouse_enabled : Bool) mouse_enabled=, mouse_enabled? : Bool mouse_enabled?, mouse_entered : Eagle::Emitter() mouse_entered, mouse_exited : Eagle::Emitter() mouse_exited, on_focus_entered(&block : -> Nil) : Proc(Nil) on_focus_entered, on_focus_exited(&block : -> Nil) : Proc(Nil) on_focus_exited, on_mouse_entered(&block : -> Nil) : Proc(Nil) on_mouse_entered, on_mouse_exited(&block : -> Nil) : Proc(Nil) on_mouse_exited, on_resized(&block : Vec2 -> Nil) : Proc(Vec2, Nil) on_resized, parent_bounds : Rect parent_bounds, parent_control : Control | Nil parent_control, parent_rect : Rect parent_rect, pressed? : Bool pressed?, process(dt : Float32) : Nil process, rect : Rect rect, release_focus : Nil release_focus, resized : Eagle::Emitter(Vec2) resized, set_size(w : Number, h : Number) : self set_size, size : Vec2 size, size=(v : Vec2) size=, size_flags : SizeFlags size_flags, size_flags=(size_flags : SizeFlags) size_flags=, theme : Theme | Nil theme, theme=(theme : Theme | Nil) theme=, theme_or_inherited : Theme theme_or_inherited, to_local_point(p : Vec2) : Vec2 to_local_point, tooltip : String tooltip, tooltip=(tooltip : String) tooltip=, width : Float32 width, width=(v : Number) width=

Constructor methods inherited from class Eagle::Control

new(name : String = "", position : Vec2 = Vec2::ZERO, size : Vec2 | Nil = nil) new

Class methods inherited from class Eagle::Control

focusable_controls(root : Node = SceneTree.root) : Array(Control) focusable_controls, focused : Control | Nil focused, handle_focus_navigation(ev : Event) : Nil handle_focus_navigation

Instance methods inherited from class Eagle::Node2D

direction_to(other : Node2D) : Vec2 direction_to, distance_to(other : Node2D) : Float32 distance_to, down : Vec2 down, forward : Vec2 forward, global_position : Vec2 global_position, global_position=(p : Vec2) global_position=, global_rotation : Float32 global_rotation, global_scale : Vec2 global_scale, global_transform : Transform2D global_transform, look_at(target : Vec2) : Nil look_at, modulate : Color modulate, modulate=(modulate : Color) modulate=, parent_2d : Node2D | Nil parent_2d, position : Vec2 position, position=(p : Vec2) position=, right : Vec2 right, rotate(rad : Number) : Nil rotate, rotation : Float32 rotation, rotation=(rotation : Float32) rotation=, rotation_degrees : Float32 rotation_degrees, rotation_degrees=(d : Number) rotation_degrees=, scale : Vec2 scale, scale=(s : Vec2)
scale=(s : Number)
scale=
, to_global(local : Vec2) : Vec2 to_global, to_local(global : Vec2) : Vec2 to_local, top_level=(top_level : Bool) top_level=, top_level? : Bool top_level?, transform : Transform2D transform, transform=(t : Transform2D) transform=, translate(x : Number, y : Number) : Nil
translate(v : Vec2) : Nil
translate
, x : Float32 x, x=(v : Number) x=, y : Float32 y, y=(v : Number) y=

Constructor methods inherited from class Eagle::Node2D

new(name : String = "", position : Eagle::Vec2 = Vec2::ZERO, rotation : Float32 = 0_f32, scale : Eagle::Vec2 = Vec2::ONE) new

Instance methods inherited from class Eagle::Node

<<(child : Node) : self <<, [](path : String) : Node [], []?(path : String) : Node | Nil []?, add(child : Node) : Node
add(*children : Node) : Nil
add
, add_child(child : Node) : Node add_child, add_to_group(group : String) : self add_to_group, ancestor_of?(node : Node) : Bool ancestor_of?, can_process? : Bool can_process?, child?(name : String) : Node | Nil child?, child_added : Eagle::Emitter(Node) child_added, child_count : Int32 child_count, child_removed : Eagle::Emitter(Node) child_removed, children : Array(Eagle::Node) children, children_of(type : T.class) : Array(T) forall T children_of, clear_children : Nil clear_children, draw(g : Graphics) : Nil draw, dump(io : IO = STDOUT, indent = 0) : Nil dump, each_ancestor(& : Node -> ) : Nil each_ancestor, each_child(& : Node -> ) : Nil each_child, each_descendant(&block : Node -> ) : Nil each_descendant, emit_child_added(*args) : Nil emit_child_added, emit_child_removed(*args) : Nil emit_child_removed, emit_tree_entered(*args) : Nil emit_tree_entered, emit_tree_exited(*args) : Nil emit_tree_exited, enter_tree : Nil enter_tree, exit_tree : Nil exit_tree, find(name : String) : Node | Nil find, find_all(type : T.class) : Array(T) forall T find_all, first_child : Node | Nil first_child, free : Nil free, get_node(path : String, type : T.class) : T forall T
get_node(path : String) : Node
get_node
, get_node?(path : String) : Node | Nil get_node?, groups : Set(String) groups, in_group?(group : String) : Bool in_group?, in_tree? : Bool in_tree?, input(event : Event) : Nil input, name : String name, name=(name : String) name=, on_child_added(&block : Node -> Nil) : Proc(Node, Nil) on_child_added, on_child_removed(&block : Node -> Nil) : Proc(Node, Nil) on_child_removed, on_tree_entered(&block : -> Nil) : Proc(Nil) on_tree_entered, on_tree_exited(&block : -> Nil) : Proc(Nil) on_tree_exited, parent : Node | Nil parent, path : String path, physics_process(dt : Float32) : Nil physics_process, process(dt : Float32) : Nil process, process_mode : Eagle::Node::ProcessMode process_mode, process_mode=(process_mode : Eagle::Node::ProcessMode) process_mode=, queue_free : Nil queue_free, queued_free? : Bool queued_free?, ready : Nil ready, ready_called? : Bool ready_called?, remove(child : Node) : Nil remove, remove_child(child : Node) : Nil remove_child, remove_from_group(group : String) : Nil remove_from_group, remove_from_parent : Nil remove_from_parent, resized(width : Int32, height : Int32) : Nil resized, root : Node root, to_s(io : IO) : Nil to_s, tree_entered : Eagle::Emitter() tree_entered, tree_exited : Eagle::Emitter() tree_exited, visible=(visible : Bool) visible=, visible? : Bool visible?, z_index : Int32 z_index, z_index=(z_index : Int32) z_index=

Constructor methods inherited from class Eagle::Node

new(name : String = "") new

Instance Method Detail

abstract def arrange : Nil #

Positions the children. Subclasses implement it.


def control_children : Array(Control) #

Children that are controls.


def gap : Float32 #

Spacing in effect.


def layout : Nil #

Arranges the children.


def manages_children? : Bool #

True when the container positions its children. When false, children use their own anchors.


def pad : Float32 #

Padding in effect.


def padding : Float32 | Nil #

Space between the container's edge and its children. nil uses the theme's.


def padding=(padding : Float32 | Nil) #

Space between the container's edge and its children. nil uses the theme's.


def spacing : Float32 | Nil #

Space between children. nil uses the theme's.


def spacing=(spacing : Float32 | Nil) #

Space between children. nil uses the theme's.