class
Eagle::TextEvent
- Eagle::TextEvent
- Eagle::Event
- Reference
- Object
Overview
Text the player typed, already composed by the OS (accents, CJK input and so on).
Enable it with Input.text_input = true; TextInput controls do this for you.
Defined in:
eagle/core/events.crConstructors
-
.new(text : String)
Creates a text event.
Instance Method Summary
-
#text : String
The typed text, which can be several characters.