class
Eagle::GamepadConnectionEvent
- Eagle::GamepadConnectionEvent
- Eagle::Event
- Reference
- Object
Overview
A gamepad was plugged in or unplugged.
Defined in:
eagle/core/events.crConstructors
-
.new(gamepad : Int32, connected : Bool)
Creates a gamepad connection event.
Instance Method Summary
-
#connected? : Bool
True when plugged in, false when unplugged.
-
#gamepad : Int32
The controller's id.