struct
Eagle::DrawItem
- Eagle::DrawItem
- Struct
- Value
- Object
Overview
One thing to draw: a mesh, a material and a world transform.
Defined in:
eagle/graphics3d/renderer3d.crConstructors
-
.new(mesh : Eagle::Mesh, material : Eagle::Material, transform : Eagle::Mat4)
Creates a draw item.
Instance Method Summary
-
#material : Material
Its material.
-
#mesh : Mesh
The mesh to draw.
-
#transform : Mat4
Its world transform.
Constructor Detail
Creates a draw item.