enum
Eagle::GPU::Filter
Overview
How textures are sampled when drawn larger or smaller than their size.
Nearest keeps hard pixel edges for pixel art, and Linear blends smoothly.
Defined in:
eagle/gpu/device.crEnum Members
-
Nearest =
0 -
Crisp pixels when scaled. Best for pixel art.
-
Linear =
1 -
Smooth blending between pixels.
Instance Method Summary
-
#linear?
Returns
trueif this enum value equalsLinear -
#nearest?
Returns
trueif this enum value equalsNearest