class
Eagle::Polygon2D
- Eagle::Polygon2D
- Eagle::Node2D
- Eagle::Node
- Reference
- Object
Overview
A filled or outlined polygon node: quick shapes for prototypes, vector-style games and debug markers.
ship = Polygon2D.new([v2(12, 0), v2(-8, -8), v2(-8, 8)], Color::WHITE, DrawMode::Line)
ship.line_width = 2
wall = Polygon2D.rect(200, 20, Color::GRAY)
hex = Polygon2D.regular(6, 30, Color::CYAN)
Defined in:
eagle/nodes/shapes2d.crConstructors
-
.circle(radius : Number, color : Color = Color::WHITE, segments : Int32 = 32) : Polygon2D
A circle approximated with segments sides.
-
.new(points : Array(Vec2), color : Eagle::Color = Color::WHITE, mode : Eagle::DrawMode = DrawMode::Fill, name : String = "", position : Vec2 = Vec2::ZERO)
Creates a polygon from local-space points.
-
.rect(w : Number, h : Number, color : Color = Color::WHITE, centered : Bool = true) : Polygon2D
A rectangle, centered on the origin by default.
-
.regular(sides : Int32, radius : Number, color : Color = Color::WHITE) : Polygon2D
A regular polygon: 3 sides for a triangle, 6 for a hexagon and so on.
Instance Method Summary
-
#color : Color
Fill or line color.
-
#color=(color : Color)
Fill or line color.
-
#draw(g : Graphics) : Nil
Draws the polygon.
-
#line_width : Float32
Outline thickness when
#modeisLine. -
#line_width=(line_width : Float32)
Outline thickness when
#modeisLine. -
#mode : DrawMode
FillorLine. -
#mode=(mode : DrawMode)
FillorLine. -
#points : Array(Vec2)
Vertices in local space.
-
#points=(points : Array(Vec2))
Vertices in local space.
Instance methods inherited from class Eagle::Node2D
direction_to(other : Node2D) : Vec2
direction_to,
distance_to(other : Node2D) : Float32
distance_to,
down : Vec2
down,
forward : Vec2
forward,
global_position : Vec2
global_position,
global_position=(p : Vec2)
global_position=,
global_rotation : Float32
global_rotation,
global_scale : Vec2
global_scale,
global_transform : Transform2D
global_transform,
look_at(target : Vec2) : Nil
look_at,
modulate : Color
modulate,
modulate=(modulate : Color)
modulate=,
parent_2d : Node2D | Nil
parent_2d,
position : Vec2
position,
position=(p : Vec2)
position=,
right : Vec2
right,
rotate(rad : Number) : Nil
rotate,
rotation : Float32
rotation,
rotation=(rotation : Float32)
rotation=,
rotation_degrees : Float32
rotation_degrees,
rotation_degrees=(d : Number)
rotation_degrees=,
scale : Vec2
scale,
scale=(s : Vec2)scale=(s : Number) scale=, to_global(local : Vec2) : Vec2 to_global, to_local(global : Vec2) : Vec2 to_local, top_level=(top_level : Bool) top_level=, top_level? : Bool top_level?, transform : Transform2D transform, transform=(t : Transform2D) transform=, translate(x : Number, y : Number) : Nil
translate(v : Vec2) : Nil translate, x : Float32 x, x=(v : Number) x=, y : Float32 y, y=(v : Number) y=
Constructor methods inherited from class Eagle::Node2D
new(name : String = "", position : Eagle::Vec2 = Vec2::ZERO, rotation : Float32 = 0_f32, scale : Eagle::Vec2 = Vec2::ONE)
new
Instance methods inherited from class Eagle::Node
<<(child : Node) : self
<<,
[](path : String) : Node
[],
[]?(path : String) : Node | Nil
[]?,
add(child : Node) : Nodeadd(*children : Node) : Nil add, add_child(child : Node) : Node add_child, add_to_group(group : String) : self add_to_group, ancestor_of?(node : Node) : Bool ancestor_of?, can_process? : Bool can_process?, child?(name : String) : Node | Nil child?, child_added : Eagle::Emitter(Node) child_added, child_count : Int32 child_count, child_removed : Eagle::Emitter(Node) child_removed, children : Array(Eagle::Node) children, children_of(type : T.class) : Array(T) forall T children_of, clear_children : Nil clear_children, draw(g : Graphics) : Nil draw, dump(io : IO = STDOUT, indent = 0) : Nil dump, each_ancestor(& : Node -> ) : Nil each_ancestor, each_child(& : Node -> ) : Nil each_child, each_descendant(&block : Node -> ) : Nil each_descendant, emit_child_added(*args) : Nil emit_child_added, emit_child_removed(*args) : Nil emit_child_removed, emit_tree_entered(*args) : Nil emit_tree_entered, emit_tree_exited(*args) : Nil emit_tree_exited, enter_tree : Nil enter_tree, exit_tree : Nil exit_tree, find(name : String) : Node | Nil find, find_all(type : T.class) : Array(T) forall T find_all, first_child : Node | Nil first_child, free : Nil free, get_node(path : String, type : T.class) : T forall T
get_node(path : String) : Node get_node, get_node?(path : String) : Node | Nil get_node?, groups : Set(String) groups, in_group?(group : String) : Bool in_group?, in_tree? : Bool in_tree?, input(event : Event) : Nil input, name : String name, name=(name : String) name=, on_child_added(&block : Node -> Nil) : Proc(Node, Nil) on_child_added, on_child_removed(&block : Node -> Nil) : Proc(Node, Nil) on_child_removed, on_tree_entered(&block : -> Nil) : Proc(Nil) on_tree_entered, on_tree_exited(&block : -> Nil) : Proc(Nil) on_tree_exited, parent : Node | Nil parent, path : String path, physics_process(dt : Float32) : Nil physics_process, process(dt : Float32) : Nil process, process_mode : Eagle::Node::ProcessMode process_mode, process_mode=(process_mode : Eagle::Node::ProcessMode) process_mode=, queue_free : Nil queue_free, queued_free? : Bool queued_free?, ready : Nil ready, ready_called? : Bool ready_called?, remove(child : Node) : Nil remove, remove_child(child : Node) : Nil remove_child, remove_from_group(group : String) : Nil remove_from_group, remove_from_parent : Nil remove_from_parent, resized(width : Int32, height : Int32) : Nil resized, root : Node root, to_s(io : IO) : Nil to_s, tree_entered : Eagle::Emitter() tree_entered, tree_exited : Eagle::Emitter() tree_exited, visible=(visible : Bool) visible=, visible? : Bool visible?, z_index : Int32 z_index, z_index=(z_index : Int32) z_index=
Constructor methods inherited from class Eagle::Node
new(name : String = "")
new
Constructor Detail
A circle approximated with segments sides.
def self.new(points : Array(Vec2), color : Eagle::Color = Color::WHITE, mode : Eagle::DrawMode = DrawMode::Fill, name : String = "", position : Vec2 = Vec2::ZERO)
#
Creates a polygon from local-space points.
def self.rect(w : Number, h : Number, color : Color = Color::WHITE, centered : Bool = true) : Polygon2D
#
A rectangle, centered on the origin by default.
A regular polygon: 3 sides for a triangle, 6 for a hexagon and so on.