enum
Eagle::Physics3D::BodyType
Overview
How a body moves: Static, Kinematic (moved by code) or Dynamic (moved by the simulation).
Defined in:
eagle/physics/physics3d.crEnum Members
-
Static =
0 -
Never moves.
-
Kinematic =
1 -
Moved by your code.
-
Dynamic =
2 -
Moved by the simulation.
Instance Method Summary
-
#dynamic?
Returns
trueif this enum value equalsDynamic -
#kinematic?
Returns
trueif this enum value equalsKinematic -
#static?
Returns
trueif this enum value equalsStatic