struct
Eagle::Input::AxisBinding
- Eagle::Input::AxisBinding
- Struct
- Value
- Object
Overview
A gamepad stick direction used as an action binding. It counts as pressed once the axis,
multiplied by sign, passes threshold. Create one with Input.axis(axis, sign).
Defined in:
eagle/input/input.crConstructors
Instance Method Summary
- #axis : GamepadAxis
- #clone
- #copy_with(axis _axis = @axis, sign _sign = @sign, threshold _threshold = @threshold)
- #sign : Int32
- #threshold : Float32